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Computer Science Student, Developer, Gamer. Moving to a new site. The time has come to move this site over to my own domain at www. This way I can vastly improve the site and not be restricted by a directly managed service.
I got 26 replies, thanks everyone who contributed! No subscription alter.
183; 3D Graphics 2. My name is Tim C. This website hosts my resume and provides information about my various coding projects. Excerpts from my personal projects. 2002 - 2018 Tim C.
The blog at the bottom of the sea. Programming, Graphics, Gamedev, Exotic Computation, Audio Synthesis.
Things with code, creativity and computation. Exploring patterns as a means of documenting Clojure functions to aid recall and understanding. All non-side effecting functions create or alter a pattern. Returns a lazy seq of the elements of coll separated by sep. Returns a stateful transducer when no collection is provided. Return a seq of all but.
inigo quilez
amezketa 9, 9B
Donostia, 21010
ES
Protects RV roof from sun, hail and rain damage. Fractions of the cost of a typical covering structure. No permanent mounting required on your RV. Quick and easy to install and take down with no tools required. Allows shaded air flow on top of your roof which helps keep your RV cool on even the hottest days. San Antonio Web Design by Internet Direct.
Go here instead - virtual radiography.
Radiography training using 3D interactive simulation. Cost effective simulation training for radiographic equipment handling, receptor placement, collimation, side marker placement, exposure factor selection, control of scatter, and image quality assessment. Check out the free Educational Resources.
The Vertex and Pixel Shader Programming Book. ATI released RenderMonkey with a lot of source examples, that are explained in ShaderX. Read more on the Files page. The article A Non-Integer Power Function on the Pixel Shader by By Philippe Beaudoin and Juan Guardado was featured on Gamasutra. The book was sold out after one week and Wordware is currently starting to reprint it.
The Vertex and Pixel Shader Programming Book. After the tremendous success of ShaderX, two new books with an entirely new set of innovative ideas, techniques,and algorithms will be published by Wordware. Introductions and Tutorials with DirectX 9. Shader Programming Tips and Tricks With Directx 9. Will consist of two books with around 400 - 500 pages and they should be in stores in August 2003. Authors selected and begin writing.